Notes : 
This quest is designed for players to learn the art of magic spells. It is supposed to be played by the Wizard or any equivalent hero. The quest was designed as a kind of riddles where the right spell should be used at the required occasion. I would thus recommend the master to read the quest carefully before playing it. A solution is suggested in italic letters in the notes.
It should be played by a beginner Wizard without any equipment nor treasure from any previous quest. Should he be killed during the adventure, the Wiazard will automatically be teleported to the very first room. He will lose any treasure or equipment he may have found and start the quest from the beginning.

In order to play this quest you will need the figures of the men-at-arms and the spells from the expansion set Wizards of Morcar.

The player doesn't choose any spell at the beginning since he will find them during the quest.

A- Player starts here with the spells of Water only.
B- In this room the Barbarian and his men-at-arm are fighting against the orcs. They can't be controlled by the player who needs to go through. Tell the player the Barbarian is dealing with them asking the player to go further meanwhile. Here the spell Veil of Mist should be cast.
C- This Chaos Warrior has only 1 Spirit point. Here the spell Sleep should be cast to defeat the Chaos Warrior.
D- The spells of Fire are required to defeat those 2 Fimirs.
E- This Fimir can be killed thanks to the various spells the player should still be able to cast (Courage, Rock Skin)
F- From this position the player can see the door over the blocking rocks. The spell Djinn may give him the opportunity to see what is in the middle room.
G- This secret door can only be found and opened from this room.
X- This is a Chaos Sorcerer. He has the following characteristics :
Attack 1, Defense 2, Movement 5, Mind 4, Body 1
Spells : Fire Storm which he can cast at every turn until it is Dispelled by the Spell of Protection.
On his body the Wizard will find a Cloak of Protection
H- It may be wise to block these Chaos Warriors with the Wall of Stone spell instead of fighting them.
I- Once more, moving unnoticed to the next room might be a good idea. The spell Invisibility should be cast.
J- These four Orcs can easily be avoided thanks to the spells Cloak of Shadows.
K- As a reward, the Wizard will find in this chest 150 Gold,
L- This is the exit door of the trial. If the player goes through it he wins.
M- If the player searches a treasure in this room he will find potion of Magic Resistance, a potion of Healing and a potion of Speed
1- This chest contains a book in which the player learns the spells of Fire.
2- In the cupboard is a healing potion anb on the Sorcerer's table are the spells of Earth. The spell Pass Through Rock is required to go to the next room.
3- The elf here is almost dead and will ask the player for help. Once healed he will teach him the spells of Air.
4- The bookshelves contain the spells of Detection. Only one of the two doors in this room can be opened. The spell Clairvoyance may be useful to choose wisely which one to open.
5- This chest contains the spells of Protection
6- Inside the tomb lie old scrolls of the spells of Darkness